Geist Heist
Geist Heist is a stealth puzzle game following Ollie, a ghost, as he attempts to steal back his belongings from a museum. Geist Heist is a capstone project made for Bradley University’s Game Design program by a team of 23.
Development
I worked as a programmer on this project. I utilized Unity 3D, C#, ShaderGraph, and the Unity particle system to complete my tasks. I also interacted with Github, Figma, and Jira.
I developed the base systems for all possessables within the game. I aimed to make this system modular and easily expandable. I also implemented the vision for the ending of the game, getting creative ruling over most of the globe animations.
Post Release
Geist Heist was released on Steam in May 2026. The capstone project was featured at Bradley University’s FUSE.
Selected Portfolio
Take a look at some of the projects I've worked on!
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